Horadric Cube Recipes
These recipes are meant to be done in the Horadric Cube.
If a recipe calls for a rune or gem, that doesnt mean place
the rune or gem in a socket!
Place the items from the recipe in your Horadic Cube and hit "Transmute".
This is not all known recipes. for a complete list check out the Arreat Summit.
Recipes for upgrading runes, can be found on the Runes List page.



GEM RECIPES



3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type

SOCKET RECIPES

3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item
Rare Items can only have two sockets. You cannot add sockets to items that don't normally have sockets.

3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
This makes a magic socketed weapon with a random number of sockets.

3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds 1-2 sockets to a magic weapon, original properties will change.
Will not add sockets to weapons normally not socketed.

3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds 1-2 sockets to a magic weapon, original properties will change.
Will not add sockets to weapons normally not socketed.

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary 1-4.
The item must be normal and unsocketed.

1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary 1-6.
The item must be normal and unsocketed.

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary 1-3.
The item must be normal and unsocketed.

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary 1-4.
The item must be normal and unsocketed.

1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Unsocket that item
This will destroy all gems, runes, or jewels you have socketed in that item.


JEWELRY RECIPES

3 Magic Rings = 1 Random Magic Amulet
It is not possible to create a +2 to skills or higher amulet with this formula.

3 Magic Amulets = 1 Random Magic Ring

1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
The Jade Ring has +21-30% of Poison Resistance. You may also receive an additional Magic Suffix.

1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
The Garnet Ring has +21-30% of Fire Resistance. You may also receive an additional Magic Suffix.

1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
The Coral Ring has +21-30% of Lightning Resistance. You may also receive an additional Magic Suffix.

1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
The Cobalt Ring has +21-30% of Cold Resistance. You may also receive an additional Magic Suffix.

6 Perfect Gems (1 of each type) + 1 Amulet (any quality) = Prismatic Amulet
Prismatic Amulet has +16=20% Resistance to all. You may also receive an additional Magic Suffix.


REPAIRING RECIPES

1 Ort Rune + Weapon = Fully Repaired Weapon
Use your Horadric Cube to repair your weapon. You cannot repair ethereal items.

1 Ral Rune + Armor = Fully Repaired Armor
Use your Horadric Cube to repair your armor. You cannot repair ethereal armor.

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons.

1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to armor, helms, boots, belts, gloves and shields.


QUEST RECIPES

Wirt's Leg + A Tome of Town Portal = Secret Cow Level

You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in that difficulty Level.

Staff Of Kings + Viper Amulet = Horadric Staff (Act 2)

Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain = Super Khalim Flail (Act 3)


POTION RECIPES

3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion

3 Health Potions + 3 Mana Potions + 1 Standard Gem (normal) = 1 Full Rejuvenation Potion

3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion

Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion


MAGIC ITEM RECIPES

4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech
4-5% Life Stolen Per Hit.

3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
Only magical items will be affected by this formula.
NOTE**You can use this on Charms and Jewels. The quality of the original item will affect it's outcome.

1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes
Attacker Takes Damage of 4-6.


RARE ITEM RECIPES

1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type

6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
This formula will not work on items larger than 3x2.


UPGRADING RARE ITEMS RECIPES
Recipes will work on both ladder and nonladder unless it states otherwise, please double check.
These resipes are for rare items only. They will not work on unique, magical, normal or set items.


1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
The item type is upgraded.

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor
The item type is upgraded.

1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon
The item type is upgraded.

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor
The item type is upgraded.


UPGRADING UNIQUE ITEMS RECIPES
Recipes will work on both ladder and nonladder unless it states otherwise, please double check.
These resipes are for unique items only. They will not work on rare, magical, normal or set items.


These recipes change the base item type from the normal to exceptional version or exceptional to elite. This does NOT convert the item to a different Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Ladder Only)

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Ladder Only)